Corsair Cove ship tiers: what each upgrade costs
The three real gates on every Corsair Cove hull upgrade - pier, crew rank and new materials - tier by tier, including the raid-only resource behind Tier 6.
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The three real gates on every Corsair Cove hull upgrade - pier, crew rank and new materials - tier by tier, including the raid-only resource behind Tier 6.
All 77 production buildings and 30 unlockable buildings joined into one cost-and-output matrix, ranked by how many other buildings depend on each one's output.
Notoriety, Empire, Seafaring and Wealth normalized into one comparison table, showing identical point costs but different unlock mixes and wiki gaps.
Keyword counts from a 500-review Steam sample lined up against Corsair Cove's five post-launch patches by date, with sample-size caveats and no causal claims.
Every official Corsair Cove patch since release, with version numbers and fix categories, tracking whether each known issue was actually resolved next patch.
Every Corsair Cove resource scored by how many production tiers sit under it, with total-input counts computed from the wiki's raw ingredient table.
Every producible resource's revenue minus its own input cost, set against its cohesion value, to show which goods pay in coin and which pay in crew morale.
What to bring into your first raids, how much kit to risk, and the five questions to ask after every death — one routine for prep, movement and review.
Insurance is not a refund, it is a chance of return on items nobody took. A matrix of what survives death by slot, and how to price a kit before you queue.
Six classes, their weapon branches, and what Bellring Games itself says each one is for — plus the two weapons that are announced but not yet playable.
Dying to a monster and dying to a player are two different systems in Mistfall Hunter. Here is what each one costs you and how recovery actually works.
Character levels, warehouse supplies and select camp buildings reset between seasons. Long-term progression does not. Here is the confirmed split and the gaps.
Soul Harvest can trigger in Hallowgrove and Brandrgarde. Here is what spawns, what carrying a Soul Cocoon reveals about you, and the safe cash-out option.
Every Fair Play Penalty Announcement through 8 September — entry counts per category, the paused teaming rule, and the week two lists rounded to exactly 500.
All 19 official Bellring Games posts from launch through 9 September 2026, classified by type, with the fix-count and cadence math the news feed doesn't show.
Every roadmap and DevNote promise, checked through 9 September 2026 against actual patch notes, plus what a 100-review sample says split the Mixed rating.
Two hidden clocks decide your first week in Build 42: the water shutoff and the power shutoff. Order your first seven days around them instead of around loot.
Every Build 42 occupation with the trait points it leaves you, its starting skills, and the XP multiplier that makes level 1 worth four of level 0.
Eight points, forty-odd traits, no in-game explanation of what any of them cost. Here is what each buys per point, and which negatives are near free.
Sight and sound are two separate systems in Build 42 with two separate sets of modifiers. Here is which of your choices moves which number, and by how much.
Your world map tile decides which industries you can run and which climate you get. A feature matrix of terrain, resources and climate trade-offs in one choice.