Project Zomboid shutoff settings: hours, not days
The sandbox power and water shutoff fields are measured in hours, so 90 means day four, not month three. Work out the number you actually wanted.
Answers for the moment you alt-tab out of the game.
The sandbox power and water shutoff fields are measured in hours, so 90 means day four, not month three. Work out the number you actually wanted.
Build 42 hides five separate crafting gates behind one greyed-out entry. Narrow down which one is stopping you, in the order that costs the least time to check.
Too late to start a seasonal run is a time budget question. Price your remaining quests in raids and check them against the weeks you actually have.
A modifier that ruins one player's season is free for another. Score your roll against the way you actually play instead of asking a thread whether it is bad.
Build 42 hens fail silently, with no warning and no message. Work through the six known causes in the order that costs you the least time to check.
A fracture far from base is an ordering problem, not a knowledge problem. Build a triage sequence from your bleeding, the crowd, the light and the distance.
Where the bodies are matters more than how many. Weigh your own pile, get an ordered clearance plan, and stop the doorway heap from rebuilding itself.
Slow Healer is not why your leg is still broken. Model the splint, the trait and the walking separately and see which one is costing you the most days.
Five different things produce the same queasy moodle in Build 42. Feed in what you can actually see and get the one test that separates them.
Loyalty is not the whole rebellion check in V71. Here is what the four hidden layers actually feed into, and which lever moves the number fastest.
A colony rarely fails for one reason. Work through a saved checklist of the five balances, in the order that isolates the cause fastest, and keep your place.
Days of food is a ratio, not a stockpile, so it falls while your barns fill. Put your own population and field numbers in and see where the balance breaks.
Happiness follows the worst-covered need, not the average, so five good categories cannot rescue one empty one. Find your floor and what it costs to lift.
Hauling is a throughput problem, not a staffing habit. Time one walk, enter four numbers, and get the hauler count your route needs before the backlog starts.
Market prices tell you nothing until you convert them into worker-days. Price any good against your own industry and see which side of the trade you belong on.
Slaves cost guards, food and replacements before they produce anything. Price the whole arrangement in worker-equivalents and find your break-even output ratio.
Idle salvage tugs, auxiliary ships eating your stock, miners sitting still. Work the checks in order instead of guessing, and stop when one actually fails.
Weapon lists went stale after the 9.0 rebalance. Read the DPS numbers out of your own Encyclopedia and get the number that decides fights: real time to kill.
How many ships a Xenon station takes is an exchange rate, not a ship count. Enter your fleet and your scan of it, and get losses and time on target.