Corsair Cove: most reviewers are done, and still positive
1,500 reviews re-pulled six weeks in. 68% of reviewers have stopped playing and rate it 80.5%; Simplified Chinese still trails English by 14 points.
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1,500 reviews re-pulled six weeks in. 68% of reviewers have stopped playing and rate it 80.5%; Simplified Chinese still trails English by 14 points.
All 15 Corsair Cove worker and crew ranks with their per-minute upkeep, the building that makes each good, and the two ranks you cannot supply without raiding.
Corsair Cove first-hour build order from the wiki's cost tables, plus how to read the Ingredients, Production and Dedicated Workers numbers on each panel.
Every Corsair Cove housing building ranked by build cost per capacity, plus what each Hand-class worker role does and how many staff slots an island needs.
The three real gates on every Corsair Cove hull upgrade - pier, crew rank and new materials - tier by tier, including the raid-only resource behind Tier 6.
All 77 production buildings and 30 unlockable buildings joined into one cost-and-output matrix, ranked by how many other buildings depend on each one's output.
Notoriety, Empire, Seafaring and Wealth normalized into one comparison table, showing identical point costs but different unlock mixes and wiki gaps.
Keyword counts from a 500-review Steam sample lined up against Corsair Cove's five post-launch patches by date, with sample-size caveats and no causal claims.
Every official Corsair Cove patch since release, with version numbers and fix categories, tracking whether each known issue was actually resolved next patch.
Every Corsair Cove resource scored by how many production tiers sit under it, with total-input counts computed from the wiki's raw ingredient table.
Every producible resource's revenue minus its own input cost, set against its cohesion value, to show which goods pay in coin and which pay in crew morale.