Corsair Cove shipped 31 July 2026 and, as of this update, has had seven post-launch patches (including one hotfix) in just under seven weeks — a fast cadence that also means any patch-notes summary written more than a few days before publication is already stale. This page lists every patch chronologically with the version string each one shipped, categorizes what it touched, and tracks whether problems the developer flagged as “known issues” actually got fixed in the next patch, since that’s the one thing no single patch-notes post tells you on its own. Dates, titles and changelog text below are quoted from Corsair Cove’s official Steam news feed (appid 1368140), read on 13 September 2026 for Patches #1-#5 and re-checked 22 September 2026 for Patch #6 and its hotfix; version numbers are parsed from the changelog headers inside each post’s text, not from a separate patch-notes page, since Steam news posts are the only place Hooded Horse/Limbic Entertainment published them as of this read.
The seven-patch timeline
| Date | Post title | Version | Category | Summary |
|---|---|---|---|---|
| 2026-07-31 | Corsair Cove is Released! | 1.0 | Launch | Full release, 25% launch discount. No changelog — this is the baseline build. |
| 2026-08-01 | Patch #1: Tutorial Hint Fixes and Event Improvements | v1.1.1.241792 | Tutorial / stability | Fixed the tutorial getting stuck after the “Barbos Bay” event’s journey summary screen; removed non-immigration community events during the tutorial; fixed the “Place your Pier here” hint sticking; added a save-guard system to auto-clear stuck hints on load. |
| 2026-08-06 | Patch #2: Crash Fixes and Gameplay Improvements | v1.1.2.241844 | Stability / UI / localization | Fixed several occasional gameplay crashes, a crash tied to Hair Graphics Quality, a rare crash entering the Barbos Bay event; fixed ships clipping through islands near Buccaneer’s End, incorrect crew-upkeep display in the shipbuilding menu, a false “No drifters available” error during Pirate Camp construction; fixed typos across English, German, French and Russian. |
| 2026-08-13 | Patch #3: Stability Fixes and General Improvements | v1.1.3.242237 | Stability / visual / balance | Fixed several more occasional crashes; adjusted the “Dull the Pain” rules for the Scabies community event; fixed texture issues on the Tanner and Tabby Cradle buildings and on waterfalls/shipwrecks at Devil’s Basin; fixed Kanja’s hair visuals and other Captain visual glitches during events; fixed overflowing Options-menu text; enlarged the shipbuilding info panel; updated outdated Codex icons. Also flagged a known issue (see below). |
| 2026-08-18 | Patch #4: Tutorial Progression Fix | v1.1.4.242868 | Tutorial fix (follow-up) | Fixed the exact Small Gun Tower tutorial-blocking issue flagged as a known issue in Patch #3; fixed missing waterfall visuals specific to the Microsoft Store build. |
| 2026-09-03 | Patch #5: Auto-Trading, Ship Repairs, Event Improvements and More | v1.1.5.244734 | Features / stability / UI / economy | Added auto-trading on the trading post, auto-repair on the pier, “send crew without captain” event auto-resolve, and a free-sun-camera option; fixed several occasional gameplay and route/discovery-point crashes; fixed multiple placement, snapping and economy-line bugs including Iron Mine/Iron Caster requiring the wrong resource; fixed numerous UI, tooltip and journal issues. No known-issue callout in this post. |
| 2026-09-17 | Patch #6: Difficulty Settings, Direct Ship Navigation, Event Bribes and More | v1.1.6.246563 | Features / balance / stability | Added Difficulty Settings and Presets, an option to bribe certain Events, and Direct Ship Navigation; made provoking the Crown with a proclamation have more severe consequences; fixed Drifters unexpectedly relocating between islands when a Pirate Camp is built or demolished; raised the Trading Post’s max Fetchers to five; moved the Tabby Concrete and Cannonball production chains from mid to late game and added a “Slop Shop” Compass productivity booster to reduce mid-game difficulty; several stability, placement and UI fixes. Also flagged a known issue (see below). |
| 2026-09-18 | Patch #6 Hotfix: Tutorial Progression & Compass Fixes | v1.1.7.246856 | Bug fix (follow-up) | Fixed Compass Booster Node upgrades reverting; fixed a potential tutorial progression blocker. Two one-line fixes, no other changes. |
Two entries from the pre-release period are excluded from the table above but included for completeness: a Demo Update #1 (2026-06-10, crash fixes and a tutorial-goal fix for the public Steam Next Fest demo, separate app ID) and the release-date announcement (2026-05-28, “Corsair Cove Releases July 31, 2026!”), neither of which is a patch to the shipped 1.0 game.
Known-issue tracking: what got promised, what got delivered
Patch #3’s notes (13 August 2026) contain an explicit “Known Issue: Small Gun Towers during the Tutorial” section, separate from the fixed-issues list — the developer telling players about a bug before shipping the fix for it:
“If two Small Gun Towers are built and supplied at roughly the same time during the tutorial, there may not be enough Black Powder available to supply both. This can prevent the ‘Wait for Ammunition production.’ objective from progressing… We are already working on a fix.”
Five days later, Patch #4’s changelog (18 August 2026) closes that exact issue: “Fixed an issue where building multiple Small Gun Towers during the tutorial could block progression.” This is the one instance in the five-patch history where a known issue was both announced and subsequently confirmed fixed in a numbered patch, rather than fixed silently or left open — and it is a five-day turnaround from disclosure to fix, not from the bug’s introduction (the underlying tutorial existed since 1.0 on 31 July).
Patch #6 (17 September 2026) shipped a second “Known Issue” callout, this one still open as of this update:
“Known Issue: Background Music — We know that some of you are still experiencing an issue where the background music can disappear during gameplay… this has proven to be a particularly tricky issue to track down. We are actively investigating it.”
The 18 September hotfix that followed the next day fixed two other bugs (Compass Booster Node upgrades reverting, and a tutorial progression blocker) but did not mention background music, so that known issue remains open as of the most recent patch in this dataset.
No other patch in this dataset shipped a “known issue” callout, so there is nothing else to track against — Patches #1, #2, #5 and the Patch #6 hotfix shipped fixes without flagging outstanding problems in the same post.
Reading the version numbers
The seven post-launch patches carry version strings 1.1.1.241792 → 1.1.2.241844 →
1.1.3.242237 → 1.1.4.242868 → 1.1.5.244734 → 1.1.6.246563 → 1.1.7.246856. The third
segment increments by one per patch as expected, including the hotfix (which bumped it to 7 rather
than staying at 6); the fourth segment (241792 → 241844 → 242237 → 242868 → 244734 → 246563 →
246856) looks like an internal build number that jumps by tens between quick patches (52 between #1
and #2, 293 between the Patch #6 hotfix and Patch #6 itself) and by hundreds to thousands when more
work shipped (393 between #2 and #3, 631 between #3 and #4, 1,866 between #4 and #5, 1,829 between
#5 and #6) — consistent with #3, #4, #5 and #6 each fixing or adding more than #1, #2 or the #6
hotfix shipped, and #5 and #6 in particular being the two patches to add new features rather than
only fixes. We have not seen Hooded Horse document what the build-number scheme means, so this is
an inference from the pattern, not a confirmed rule.
What the five changelogs leave open
- Whether any fixes shipped in these seven patches that were not mentioned in the public changelog (undocumented balance or economy tuning). We only have what Hooded Horse chose to publish.
- The internal build-number scheme (see above) — inferred from the pattern of seven data points, not confirmed by the developer.
- Whether patches after 2026-09-18 (the Patch #6 hotfix, the most recent in this feed as of our 2026-09-22 read) exist. This dataset is current only to that read date.
- Whether the Small Gun Tower tutorial fix in Patch #4 fully resolved the issue for all players, or only the specific reproduction case described in Patch #3’s known-issue note. We’re going by the changelog wording, not post-patch community reports.
- Whether the still-open Background Music known issue from Patch #6 has since been fixed in a patch after the 18 September hotfix.
Related reading
For the production chains these tutorial-stage Gun Towers and Ammunition lines feed into, see the 77-resource production chain matrix and the profit-per-minute breakdown. For the ships these economies eventually build, see the crew-scaling matrix for all 29 hulls. More Corsair Cove coverage lives on the game hub.
Sources
- Corsair Cove Steam news hub — read in full via browser 13 September 2026 (Patches #1-#5) and re-checked 22 September 2026, which surfaced Patch #6 and its hotfix.
- Patch #6 Hotfix: Tutorial Progression & Compass Fixes (18 September 2026, v1.1.7.246856), read in full 22 September 2026.
- Patch #6: Difficulty Settings, Direct Ship Navigation, Event Bribes and More (17 September 2026, v1.1.6.246563), read in full 22 September 2026.
- Patch #5: Auto-Trading, Ship Repairs, Event Improvements and More (3 September 2026), read 13 September 2026
- Patch #4: Tutorial Progression Fix (18 August 2026)
- Patch #3: Stability Fixes and General Improvements (13 August 2026)
- Patch #2: Crash Fixes and Gameplay Improvements (6 August 2026)
- Patch #1: Tutorial Hint Fixes and Event Improvements (1 August 2026)
- Corsair Cove is Released! (31 July 2026)
- All entries retrieved via the official Steam news feed (ISteamNews API) for appid 1368140, read 2026-09-13 and re-checked 2026-09-22.