Mistfall Hunter’s patch notes since launch, in order: Bellring Games / Skystone Games has posted 19 official communications to the Steam news feed between 29 July 2026 (launch day) and 9 September 2026, an average of one every 2.2 days. The 19 come from a pull of 69 news items on 13 September 2026, filtered down by dropping third-party syndicated posts — SteamDB sales charts, a PS5 review, outlet previews — that carry no development signal. This page is checked through the 9 September 2026 “Weekend Rewards Are Now Live” post; the table below is dated, and it is the whole run, not a highlight reel.
Mistfall Hunter launched on 29 July 2026. Between then and 9 September — 42 days — the developer posted 19 times. Posting slowed from the near-daily burst of the first three weeks (13 posts in 23 days, one every 1.8 days) to a steadier one-every-2.2-days pace across the full six weeks, but it never went quiet: there was no calendar week in this stretch without at least one official communication.
The 19 posts, in order
| Date (2026) | Title | Type | Notable content |
|---|---|---|---|
| Jul 30 | Launch Rewards & July 30 Update | Patch notes | Withered Knight balance pass, 13 bug fixes, store-review-approved build |
| Jul 30 | Known Issues | Known issues notice | 12 issues disclosed same-day as launch, before hotfix approval |
| Aug 1 | The Second Wave of Launch Rewards | Milestone reward | 500,000 players milestone; reward mail |
| Aug 3 | Fair Play Penalty Announcement | Fair play penalty | Translation correction on “Illegal Teaming” definition; first partial ban/penalty lists |
| Aug 5 | Roadmap and Launch Rewards: Wave 3 | Roadmap + milestone | 1,000,000 players milestone; Brandrgarde Solo Mode promised for “mid-Season 1 in September” |
| Aug 6 | August 6 Live Update | Patch notes | 41 “Fixed an issue” lines, Dried Flower Knot drop enabled |
| Aug 7 | August 7 Server Online Update Notice | Server status update | Server-side hotfix; ~30 ad accounts banned in chat; forecasts next week’s Soul Harvest update |
| Aug 12 | August 12 Live Update | Patch notes | Soul Harvest mechanic launch, 35 “Fixed an issue” lines, Blocklist feature added |
| Aug 12 | Fair Play Penalty Announcement | Fair play penalty | 438 cheating bans, 232 teaming penalties, feedback-email feature announced |
| Aug 15 | Server Stutter Optimization Update & Soul Harvest Launch Rewards | Server optimization + reward | Cloud CPU hyper-threading fix applied Aug 13–14; reward mail for launch patience |
| Aug 19 | August 19 Live Update | Patch notes | 34 “Fixed an issue” lines, controller vibration on fall damage, dedicated server frame-rate monitoring disclosed |
| Aug 20 | DevNote #8 | Developer note | 1.5M players milestone; class balance philosophy; Season Task count (152) explained; Javelin weapon teased |
| Aug 21 | Fair Play Penalty Announcement | Fair play penalty | New “Frequent Temporary Teaming” category from an 80%-approval community poll; 630 cheating bans, 76 + 396 teaming-related penalties |
| Aug 27 | August 28 Server Maintenance Update | Patch notes + task rebalance | Season Task and Contract Task difficulty reduced (“kill count requirements” and “equipment value restrictions” both eased), new Oceania server added, 21 bulleted fix lines |
| Aug 28 | Fair Play Penalty Announcement | Fair play penalty | First appearance of a third category, “Intentional Illegal Teaming,” alongside the existing cheating and temporary-teaming lists; both larger lists display 500 names, a figure that looks like a post display cap rather than a stated total |
| Sep 3 | September 3 Live Update | Patch notes | Brandrgarde Solo Mode (Normal and Cataclysm) added; 22 bulleted fix lines plus class-balance changes under five class headings (Mercenary, Withered Knight, Shadowstrix, Sorcerer, Blackarrow; no Seer section) |
| Sep 3 | Brandrgarde Solo Mode Now Available & Limited-Time Special Rewards | Status update + reward | One-month-launch milestone; frames the same day’s Solo Mode addition as delivery on the Aug 5 roadmap promise; three-day login reward chain through Sep 5 |
| Sep 8 | Fair Play Penalty Announcement | Fair play penalty | Third category repeats; lists again cap out (52 / 353 / 389 names shown, the two larger ones below the prior post’s 500-name ceiling) |
| Sep 9 | Weekend Rewards Are Now Live | Reward + matchmaking test | Recurring Friday/Saturday/Sunday login rewards through end of Season 1; same-day server update adds a “dynamic player cap” letting matches start with fewer players, described as an experiment the studio is soliciting feedback on |
What the raw feed doesn’t tell you: the cadence
The first 13 posts landed across 23 days — one every 1.8 days on average. Widen the window to all 19 posts across the full 42 days from launch to 9 September and the average pace settles to one every 2.2 days. Steam’s news feed presents these as isolated items with no sense of tempo; laid end to end, the tempo is the story, and the story here is a fast initial burst that cooled into a steadier, still frequent, cycle rather than trailing off to silence.
What the raw feed doesn’t tell you: where the time went
Sorting all 19 posts into a single primary type each, rather than reading them as a flat list, shows a lopsided allocation:
| Update type | Count | Share of 19 posts |
|---|---|---|
| Patch notes (Live Update / maintenance) | 6 | 31.6% |
| Fair play penalty announcement | 5 | 26.3% |
| Milestone / reward | 3 | 15.8% |
| Server status / optimization | 2 | 10.5% |
| Roadmap | 1 | 5.3% |
| Known issues disclosure | 1 | 5.3% |
| Developer note | 1 | 5.3% |
Fair play penalty announcements alone make up more than a quarter of everything Bellring Games has published since launch — still ahead of roadmap posts, developer notes, and known-issues disclosures combined. For a PvPvE extraction game, where a single cheater or an illegitimate three-squad alliance directly steals another player’s loot run, that ratio is a direct signal of where player-facing trust problems concentrated, and it has not eased off six weeks in: the fifth announcement (Sep 8) added a third penalty category rather than winding the first two down.
What the raw feed doesn’t tell you: the fix count
Six of the patch-note posts carry a running tally of individually itemized bulleted fix lines (phrased as “Fixed an issue,” “Fixed a visual issue,” or similar). Counting them by hand across all six gives a number no single post states:
| Patch | Date | Bulleted fix lines | Patch length (characters) |
|---|---|---|---|
| Launch Rewards & July 30 Update | Jul 30 | 13 | 3,424 |
| August 6 Live Update | Aug 6 | 41 | 6,061 |
| August 12 Live Update | Aug 12 | 35 | 10,338 |
| August 19 Live Update | Aug 19 | 34 | 7,881 |
| August 28 Server Maintenance Update | Aug 27 | 21 | 8,835 |
| September 3 Live Update | Sep 3 | 22 | 5,953 |
That is 166 individually itemized fixes across six patches in 35 days (Jul 30–Sep 3), an average of roughly 28 per patch, none of it counting the class balance changes, which are listed separately and are not phrased as fixes. The August 12 patch is both the longest and the one that shipped the season’s flagship mechanic (Soul Harvest) on the same day, which is why its bug-fix count sits alongside a mechanic launch rather than being a pure hotfix; the two most recent patches (Aug 27, Sep 3) run shorter fix counts but each pairs with a larger structural change — Season/Contract Task difficulty cuts and Brandrgarde Solo Mode, respectively.
Reading the pattern
Three structural notes fall out of the ordering that a flat news list obscures. First, server performance is a throughline, not a one-off: it is explicitly addressed on Aug 7 (server-side hotfix), Aug 15 (cloud CPU hyper-threading fix), Aug 19 (dedicated frame-rate monitoring disclosed), and again inside DevNote #8 on Aug 20 — four separate touches on the same underlying stutter/lag complaint in three weeks, which argues against treating any single “we fixed it” line as the end of the story. Second, the Fair Play Penalty Announcement format kept evolving past that point: the Aug 3 post had to walk back a mistranslation of its own rule definition, the Aug 21 post added the “Frequent Temporary Teaming” category from a player poll, and by Aug 28 a third category, “Intentional Illegal Teaming,” had appeared alongside it — three format changes to the same recurring post type inside five weeks. Third, the promised delivery arrived roughly on schedule: the Aug 5 roadmap named “the middle of Season 1, in September” for Brandrgarde Solo Mode, and the Sep 3 Live Update shipped it, framed the next day as a one-month-launch milestone rather than a bare patch note.
For the specifics of what those Fair Play announcements actually penalized and how the policy language changed post to post, see the fair play penalty tracker. For how the promises made in the Roadmap and DevNote posts above measured up against what actually shipped, see the roadmap-vs-delivered tracker.
What the 69-item pull doesn’t cover
- The full Roadmap graphic from the Aug 5 post is an image, not text, and its contents are not reproduced in the Steam news API payload we pulled. We can confirm the one item spelled out in the post body (Brandrgarde Solo Mode, delivered Sep 3) but not the rest of the roadmap’s contents.
- Whether “kernel-level anti-cheat” is the specific technology behind the Fair Play penalties. None of the news items we reviewed name a specific anti-cheat product or describe driver-level detection; they describe penalty outcomes (bans, matchmaking suspensions) and poll- or algorithm-driven rule changes, not the underlying detection method. We do not assert a specific anti-cheat architecture in this dataset.
- Exact ban and penalty totals for the Aug 28 and Sep 8 announcements. The Aug 21 post’s numbers (630 cheating bans, 76 + 396 teaming penalties) read as genuine totals. The Aug 28 post’s two larger lists both display exactly 500 names, which looks like a post display cap rather than a stated count; we report the displayed list lengths (74 / 500 / 500) and the Sep 8 lengths (52 / 353 / 389) as list lengths, not as confirmed totals.
- Total player count beyond the four milestones stated. The posts confirm 100,000 (8 hours post-launch, Jul 30), 500,000 (Aug 1), 1,000,000 (Aug 5), and 1.5 million (Aug 20, per DevNote #8) — no milestone post after Aug 20 restates a player count through Sep 9, so we report only these four figures.
Sources
- Launch Rewards & July 30 Update, 30 July 2026
- Known Issues, 30 July 2026
- The Second Wave of Launch Rewards, 1 August 2026
- Fair Play Penalty Announcement, 3 August 2026
- Roadmap and Launch Rewards: Wave 3, 5 August 2026
- August 6 Live Update, 6 August 2026
- August 7 Server Online Update Notice, 7 August 2026
- August 12 Live Update, 12 August 2026
- Fair Play Penalty Announcement, 12 August 2026
- Server Stutter Optimization Update & Soul Harvest Launch Rewards, 15 August 2026
- August 19 Live Update, 19 August 2026
- DevNote #8, 20 August 2026
- Fair Play Penalty Announcement, 21 August 2026
- August 28 Server Maintenance Update, 27 August 2026
- Fair Play Penalty Announcement, 28 August 2026
- September 3 Live Update, 3 September 2026
- Brandrgarde Solo Mode Now Available & Limited-Time Special Rewards, 3 September 2026
- Fair Play Penalty Announcement, 8 September 2026
- Weekend Rewards Are Now Live, 9 September 2026
- Steam News API pull for appid 3282300, 13 September 2026 — 69 news items, checked through the 9 September 2026 post