Tarkov ammo vs armour class: the 1.1.0 cost matrix
PASS, RACE or FAIL for 34 rounds against class 3 to 6, plus the cost-per-penetration arithmetic that 1.1.0 changed underneath every older ammo chart.
7 posts
PASS, RACE or FAIL for 34 rounds against class 3 to 6, plus the cost-per-penetration arithmetic that 1.1.0 changed underneath every older ammo chart.
The 9.00 rebalance made every pre-June-2026 ship recommendation suspect. A delta ledger of which stat axes moved, which did not, and how to check your own.
Six classes, their weapon branches, and what Bellring Games itself says each one is for — plus the two weapons that are announced but not yet playable.
Every Fair Play Penalty Announcement through 8 September — entry counts per category, the paused teaming rule, and the week two lists rounded to exactly 500.
Sight and sound are two separate systems in Build 42 with two separate sets of modifiers. Here is which of your choices moves which number, and by how much.
Weapon lists went stale after the 9.0 rebalance. Read the DPS numbers out of your own Encyclopedia and get the number that decides fights: real time to kill.
How many ships a Xenon station takes is an exchange rate, not a ship count. Enter your fleet and your scan of it, and get losses and time on target.